Reviews for Code

Booklist Reviews 2013 March #1
Red herrings and complex codes abound in the latest book in the Virals series, featuring Tory Brennan, the niece of Reichs' character Temperance Brennan, of the Bones forensic mystery series and TV show. Tory and her pack of fellow Virals, three guy pals who all share wolf DNA due to an experiment gone awry, learn new ways to pool their powers as they draw together to foil a nemesis known as the Gamemaster. The baddie plants elaborate clues for his victims to find--and disarm--before leading them into ever more complex danger. There is never a dull moment for fans of the series, which promises to be long running. Copyright 2012 Booklist Reviews.

Horn Book Guide Reviews 2013 Fall
Tory (Virals; Seizure) and her science-whiz-kid "pack" try geocaching. They find coded--and increasingly frightening--messages leading them on a "game" across South Carolina's coastal islands to find the Gamemaster and stop the violence he threatens. Again, the kids' part-wolf superhuman abilities help (a bit) in solving the mystery; more believable dynamics among family and friends help ground the sci-fi elements.

Kirkus Reviews 2013 January #1
In this third Virals thriller, the focus is on Tory Brennan (niece of Temperance Brennan, hero of Reichs' Bones books for adults) and her friends as they continue to explore their special wolf powers, acquired by accident but growing stronger every day. Tory would like nothing better than to spend time with her friends prowling the barrier islands of Charleston, S.C. It's too bad her dad's irritating, socially conscious girlfriend insists on having Tory make her debut at this year's cotillion, an event that holds no interest for this 14-year-old tomboy. Escaping to participate in a new game with her friends seems like a lark, as they uncover their first cache in what appears to be a treasure hunt. But things turn serious when each successive discovered cache turns more and more dangerous, putting not just Tory and her friends at risk, but their families as well. It's a race against time to find the self-proclaimed Gamemaster and put a stop to this deadly game before an oncoming hurricane strikes Charleston, wiping out his tracks forever and setting him free to play his fatal game again…and again. More than just a Bones Jr., more than just an exploration of heightened natural abilities, this series mixes thrills with timeless coming-of-age themes, teasing the intellect with well-drawn characters and keeping the pages turning with a well-tuned pace. Another successful adventure. (Science fiction/thriller. 10 & up) Copyright Kirkus 2012 Kirkus/BPI Communications.All rights reserved.

School Library Journal Reviews 2013 May

Gr 7-9--Months ago, 14-year-old Tory and her friends accidentally acquired supernatural abilities while attempting to solve a decades-old cold-case murder. Now, the group has discovered a geocache, left behind by someone they know only as the "Gamemaster." The Gamemaster leads the gang on a scavenger hunt peppered with puzzles, codes, and riddles. As the treasures they find become increasingly dangerous, Tory and her friends suspect that one geocache may be a ticking time bomb. The Virals must race against the clock to find it before it detonates and kills innocent people. While this sci-fi/mystery mash-up has some plot inconsistencies and implausible moments, it will appeal to fans of the first two books. The four Virals-Tory, Shelton, Ben, and Hi-are well defined in the course of the story. Though they are all intelligent and protective of one another, their actions are not always prudent or legally sound. The group's "save the world" mentality thrusts them into plenty of perilous situations, and simply letting law enforcement handle the Gamemaster is never a real consideration. Still, the friends admirably stick together and will stop at nothing to protect the innocent.--Leigh Collazo, Ed Willkie Middle School, Fort Worth, TX

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VOYA Reviews 2013 February
Tory Brennan, teenage niece of the forensic anthropologist (and star of Kathy Reichs's adult fiction novels) Temperance Brennan, and her pack of friends were exposed to an experimental canine virus that gave them special powers: heightened senses, increased physical abilities, even mind-reading abilities. As Code opens, the friends find a geocache placed by someone calling himself the Gamemaster, a madman who has set up an elaborate, violent game. The Gamemaster sets off a bomb in their hometown just to show them what will happen should they not play. The teens begin solving puzzles, cracking codes, and trying to stay one step ahead in the game. The book is told mainly from Tory's point of view, with just a few, short chapters told from the villain's, and the reading experience can be a bit jarring when the perspective changes. The Reichs' writing style is very descriptive and super fast-paced. Tory's father runs a research lab, so the teens' lives are packed with technology and science. Whether or not it is believable that a group of teens would be able to perform surveillance, hide a dead body, delve into forensics, and carry off wild escapes does not matter if readers have already bought into the very DNA of the teens having been altered with wolf genes, giving them powers beyond the ken of mankind. With characters juggling school, romance, mystery, murder, and family drama, this book should appeal to readers mourning the end of James Patterson's Maximum Ride series.--G. DiorioAt the onset of Code, the third book in the Virals series, the writing is choppy and difficult to connect to. This setback is mostly neutralized, however, by the dynamic and engaging plot. In addition to this, the characters are believable and have the capacity to be quite endearing, although Tory's inability to see the obvious can be somewhat frustrating. Overall, this is a quick but absorbing read. 4Q, 3P.--Holly Storm, Teen Reviewer. 3Q 3P M J Copyright 2011 Voya Reviews.