Reviews for Corkscrew Counts : A Story About Multiplication

Booklist Reviews 2008 September #1
Twelve children and Pirate the parrot attend a birthday party for Corkscrew the pig. Although initially afraid of Pirate, Corkscrew soon sees him as an ally. The children group themselves into teams for games: 2 x 6 = 12 (two kids on six teams for badminton), 3 x 4 = 12 (three kids on four teams for jump rope), 4 x 3 = 12 (four on three teams for four square), 6 x 2 = 12 (six on two teems for volleyball). Corkscrew and Pirate feel left out and join forces to sabotage the fun until, in the end, the kids let them join their Ultimate Frisbee teams (7 x 2 = 14). Whether you look on the concept as multiplication, division, or sets, math is the name of the game here. The story, though purpose driven, is clearly written and interesting enough. More attuned to illustrating the narrative than the mathematical concept, Currey's lively ink-and-watercolor pictures are quite engaging. Not a necessary purchase, but an attractive addition that supports the elementary math curriculum. Copyright 2008 Booklist Reviews.

Horn Book Guide Reviews 2009 Spring
Corkscrew the pig's owners throw him a birthday party. Twelve guests brainstorm game ideas: six pairs can play badminton, four groups of three can jump rope, and so on. Feeling left out, the porcine honoree spoils all the games until the others finally include him. Multiplication concepts aren't fully explained, but scenes of animal hijinks are lively and energetic. Copyright 2008 Horn Book Guide Reviews.

Kirkus Reviews 2008 September #1
This rather lackluster tale of a pig's birthday party fails to emphasize multiplication as the subtitle would have readers believe. Four siblings hold a birthday party for their pet pig, each inviting two friends, one of whom brings his pet parrot, Pirate. While the presents are a disappointment, the games portion of the party looks promising to Corkscrew. As the kids determine how many groups to form for each different game, a multiplication problem summarizes how to manage the play. Badminton teams are pairs, so the children form six groups of two--but the pets keep getting in the way. After five failed games, the children finally stumble onto the solution, and choose a game for 14 rather than 12, including the pets in their play. Activity ideas and additional math problems extend the multiplication practice. Currey's watercolors charmingly illustrate the mayhem the two animals cause, but fail to emphasize the mathematics: Never do the pictures show the children divided according to the multiplication problem. A disappointing follow-up to The Wishing Club (2007). (Picture book. 6-10) Copyright Kirkus 2008 Kirkus/BPI Communications.All rights reserved.

School Library Journal Reviews 2008 October

K-Gr 2-- Twelve children gather together to celebrate Corkscrew the pig's birthday, but they have trouble deciding what games to play. Every time they form teams and begin an activity that will work for all 12 youngsters, Corkscrew and another guest, a lively parrot, interrupt, throwing off the even sides and taking over the action. The final game, Ultimate Frisbee, needs two groups of seven players, so the animals are accepted as teammates and the party ends on a happy note. The endearing creatures add humor and interest to a rather mundane story that seems contrived to use multiplication in the forming of the teams. The inclusion of simple math problems (1 x 12 = 12; 2 x 6 = 12; etc.) doesn't add to the text. While the birthday party theme and the pets may attract readers, the most appealing part of the book is the charming watercolors that show an engaging cast of neighborhood children, messy party decorations, the pig dressed up in bows, and the parrot causing chaos.--Erlene Bishop Killeen, Stroughton Area School District, WI

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