Reviews for Storm the Ghost Machine

Booklist Reviews 2008 October #2
"Will, Andrew, and Gaia, the London-based teen geniuses who came together in The Infinity Code (2008) to the save the world, travel to Venice to investigate mysterious thefts and an island possibly occupied by a secret cult. High-tech inventions, a high-speed boat chase, and high-level international talks raise both the stakes and the tension level in this fast-paced novel of espionage and intrigue. The appended author's note and "Gadget File" will please readers intrigued by the science woven into the novel, while others will simply enjoy the adventure, the relationships, and the return of Ratty, Andrew's dependable, remote-controlled cyber-rat." Copyright 2008 Booklist Reviews.

Horn Book Guide Reviews 2009 Spring
Will, Andrew, and Gaia (STORM: The Infinity Code) must protect an internationally important conference from an old foe. Although this spy-fi adventure features only technology based on real-life research, it joyfully revels in over-the-top genre cliches, right down to robot-controlled sharks armed with sonar guns. Despite weak characterization, gadgets--from nanotech ghosts to tongue-controlled sonar vision--keep the story entertaining. Copyright 2008 Horn Book Guide Reviews.

Kirkus Reviews 2008 August #1
The techno-kids from STORM are back, picking up only a few short months after their first caper (STORM: The Infinity Code, 2007). Andrew, the computer whiz, is contacted by Christina, who wants to join the team. But first she needs help to retrieve a priceless heirloom stolen from her home, a crime she witnessed, a crime perpetrated by…a ghost! When a second ghostly theft occurs in Italy, Andrew, explosives expert Gaia and reluctant leader Will rush to the scene, only to find that Christina is missing, presumed to have joined a cult of teens seeking contact with lost loved ones. It's up to STORM to rescue the girl, solve the crime and save the world from impending doom. Paying homage to James Bond's Q with gadgets galore--all based on fact, not fiction--this adventure book grabs the reader from page one and doesn't let up even at the end. There's clearly a third installment on the way, and it can't come soon enough. (author's note, illustrated "Gadget File") (Thriller. 9-11) Copyright Kirkus 2008 Kirkus/BPI Communications. All rights reserved.

School Library Journal Reviews 2009 January

Gr 5-9--Having successfully completed their first mission in STORM: The Infinity Code (Dial, 2008), the 14-year-old members of STORM (Science and Technology to Over-Rule Misery) continue to cultivate their unique skills. Will, the group's genius inventor, has been interning with a unit in Britain's M16; Andrew, their leader and resident computer whiz, has been networking via the Internet with other talented teens; and Gaia continues to hone her expertise with explosives. Andrew has been "chatting" with Cristina, a Venice teenager whose home has recently been burgled by a ghost. When she disappears, the group heads to Italy to see if they can rescue her and unravel the mystery, and soon find themselves facing a brilliant but disturbed enemy. With a slew of new gadgets, some modifications to Ratty (Will's remote-controlled pet rat), and ghosts that are technology-based rather than supernatural, this book contains a lot of intriguing and cutting-edge science concepts. Readers will be quickly drawn into the secret-agent world as they race along with the team into adventure and danger. An author's note provides explanations of the inspirations behind the high-tech elements. This well-written book makes an excellent addition.--Jessica Miller, New Britain Public Library, CT

[Page 124]. Copyright 2008 Reed Business Information.

VOYA Reviews 2008 August
STORM (Science and Technology to Over-Rule Misery) comprises three genius teenagers who help solve the world's problems. Cristina, a beautiful and wealthy Venetian girl, enlists STORM's help when a robbery seemingly perpetrated by a ghost makes headlines. Andrew, Gaia, and Will travel to Venice to take on their second mission. When they arrive in Italy to investigate, the three learn that an old nemesis, Caspian Baraban, is not only behind the robbery but has much bigger plans to destroy a G8 meeting. The team also discovers that Caspian has perfected human teleportation and has created a cult-of sorts. The teens traipse through Venice and the surrounding islands as they again rely on their minds and a host of clever inventions to stop Caspian and save the G8 meeting of world leaders This sequel is filled with gadgets and inventions like its predecessor, STORM: The Infinity Code (Dial, 2008/VOYA April 2008), but this book has even more fantastical plot than the original. Young packs in more science, more adventure, and more twists and turns. Ultimately teens' decisions and intelligence are their true assets despite all the high-tech equipment at their disposal. Characterization takes a bit of a back seat to the plot, but most readers will not care. Will's discovery about his dead father at the end of this novel and the hints of a future romance prime the audience for yet another adventure in the STORM series. Fans of the first book will not be disappointed.-Jeff Mann 3Q 4P M J Copyright 2008 Voya Reviews.