Reviews for Wizard Abroad

Booklist Monthly Selections - #1 October 1997
Gr. 6^-9. Duane weaves the heroes and demons of Irish legends into her fourth book in the Wizardry series. Fourteen-year-old Nita has been sent to her aunt in Ireland because her parents are concerned about the intensity of her wizardry partnership with her friend Kit. However, soon after her arrival, Nita realizes the country is dangerously alive with ancient magic and in jeopardy from the Fomori, the monster people who ruled early Ireland. Together with Kit, her aunt, a host of Irish wizards and fairies, and a kitten bard, Nita restores the ancient Irish symbols of power and raises a new champion to defeat Balor, the Fomori king. Readers who enjoyed So You Want to Be a Wizard (1983), Deep Wizardry (1984), and High Wizardry (1989) will find this equally satisfying and may even want to search out the original Irish myths. ((Reviewed October 1, 1997)) Copyright 2000 Booklist Reviews

Horn Book Guide Reviews 1998
When Nita goes to Ireland to spend the summer with her aunt, she soon discovers that Aunt Annie is also a wizard, and the two of them join forces with all of the wizards of the land to combat a rising evil. They must resurrect the power of four ancient magical weapons and re-enact the mythical Battle of Moytura. Because the fourth book in the series refers often to events from previous books, the novel does not stand well alone. Glos. Copyright 1998 Horn Book Guide Reviews

School Library Journal Reviews 1997 September
Nita Callahan, a 14-year-old wizard from Long Island, is annoyed when her concerned parents ship her off to Ireland for six weeks on an enforced vacation from magic-working and her partner Kit but what's time or space to wizards (see So You Want to Be a Wizard [1996] and its sequels [all Harcourt]). In any case, Ireland is hardly the ideal spot for a magic-free getaway, and indeed Nita soon finds herself involved in big doings. With the ancient harvest festival of Lughnasád approaching, signs point to a major attack from the malicious Lone Power, the very inventor of Death, in its guise as Balor of the Evil Eye. The assembled wizards of Ireland have but one hope: to find or re-create the Four Treasures of the Tuatha de Danaan, said in ancient stories to have helped defeat Balor once before. Moving easily between light, everyday language and the sonorous formality of high fantasy, Duane seamlessly interweaves encounters with creatures from legend with glimpses of modern Irish life and teen culture. Her view of magic's place in the scheme of things is so clever and well reasoned that readers will have no trouble suspending belief. Nita is an appealingly hot-tempered teenager who faces slavering dire wolves and trollish drows with more courage than the dismaying realization that she's gotten "the hots" for young fellow wizard Ronan. Balor's appearance in the climactic battle is all too brief, but against this army of wizards, it never stands a chance. At least in retrospect. An unusually consistent fantasy, rich in details, subplots, and Irish lore. Copyright 1998 School Library Journal Reviews