Reviews for World's End

Booklist Reviews 2011 February #1
Fifteen-year-old Alphonso, a celebrated Dormian Great Sleeper, uncovers information that his long-presumed-dead father is almost certainly alive, and he has no choice but to follow the trail to him through every deadly, treachery-filled passageway. The narrative begun in Dormia (2009) continues here with an unrelenting pace. Just as readers get comfortable with the characters' progress, surprising twists ratchet the tension even higher. The abrupt ending leaves readers out on a high limb, waiting for what happens in the next book. Although reading the books in order will be helpful, it isn't essential. Copyright 2011 Booklist Reviews.

Horn Book Guide Reviews 2011 Spring
Alfonso Perplexon (Dormia), descended from a fantastical band of sleepwalkers, suspects his long-lost father might secretly be alive. During a class trip to Paris, Alfonso sleepwalks his way to Egypt, reunites with old confidants, and heads back to Dormia to investigate. Fans of the first book will enjoy this complex, well-paced installment. Copyright 2011 Horn Book Guide Reviews.

Kirkus Reviews 2010 October #1

Further developing the credibility-stretching premise of Dormia (2009)—that the narcoleptic residents of a secret country are more active when asleep than awake—this sequel carries heavy-lidded half-Dormian Alfonso on a circuitous route from the catacombs of Paris to the icy Urals in pursuit both of his father and an evil 600-year-old hemophiliac superwarrior. Along with folding in many flashbacks and references to the previous episode, the authors strew the plotscape with mysterious magic boxes and balls, giant "snow snakes" and huge trees that forcibly put Alfonso to sleep any time the plot needs him to do something he normally wouldn't or couldn't. A point of view that freely switches among characters drains the dramatic tension—Alfonso's long-missing father, for instance, suddenly shows up in his own subplot halfway through. Needed gear is always conveniently at hand, and much of the action either takes place offstage or is described like this: " the moment that the dagger pricked Alfonso's shirt, he moved his torso so forcefully and suddenly that the man fell to the floor." Fantasy fans can find better with their eyes closed. (Fantasy. 11-13)

Copyright Kirkus 2010 Kirkus/BPI Communications.All rights reserved.

School Library Journal Reviews 2011 February

Gr 5-9--Sleepwalking hero Alfonso Perplexon is on a school trip to France. It's been three quiet years since the 15-year-old discovered that he is a Great Sleeper of the land of Dormia, capable of heroic feats that he would never attempt in waking life. Suddenly, he awakens to discover that he has stowed away on a ship bound for Alexandria, Egypt. Upon arrival, he finds a strange clue in an ocean cave, narrowly escapes an attempt on his life, and reunites with his old friend Bilblox, a tough, now-blind longshoreman with a seeing-eye wolf. Alfonso wants to go back to Dormia, though he's not quite sure why. Might his long-missing father still be alive? Gradually, the details of his latest quest become clear-he must journey underground to try to find the ancient Dormian city of Jasber. Accompanied by his uncle Hill, his friend Resuza (who is now taller and much more attractive), and Bilblox, Alfonso embarks on an expedition that involves constant danger and a villainous enemy. Intricately developed and interweaving plotlines, strong characterizations, and a zestfully imagined fantasy world make for a pleasurably meandering and satisfying read. Fans of the first book will enjoy this second volume, and the story's cliff-hanger ending will have them impatiently awaiting the next installment.--Hayden Bass, Seattle Public Library, WA

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VOYA Reviews 2010 December
The second book of the Dormia series resumes the adventures of Alfonso Perplexon, Great Sleeper and now fifteen, who has been sleeping normally until he goes on a school field trip to the catacombs of Paris. There he falls asleep and finds himself in the midst of another quest. This time it is visions of his presumed-dead father and a strange hexagonal hole in the ground that spur him on to return to Dormia. Back in the company of his uncle Hill, Bilblox and his seeing-eye-wolf, and a now-beautiful Resuza, Alfonso is plunged into a mysterious journey on the underground Fault Roads in an attempt to find the Dormian city of Jasber on the trail of both the escaped Kiril and perhaps his father, Leif Perplexon. But as the friends near Jasber, they are separated. All find themselves in dire straits as the story closes, and the world above is likewise in danger Halpern and Kujawinski develop both the characters and mythology of Dormia more fully this time, especially the older and wiser Alfonso. In the fine tradition of Tolkien and George Lucas, the authors spin a hero tale in the midst of a mysterious land where characters make difficult decisions motivated by myriad causes: vengeance in the case of Kiril, honor in the case of Bilblox, and family in the case of Alfonso. This second cliff-hanger tale of Dormia will delight fans of the first book and leave them chomping at the bit for the next installment.--Mary Ann Darby 4P 4Q M J Copyright 2010 Voya Reviews.