Reviews for Ghostopolis

Booklist Reviews 2010 March #2
Frank Gallows, a weary officer from the Supernatural Immigration Task Force, and Garth Hale, a young boy with an unspecified incurable disease, are the dual heroes in this ghost-driven graphic novel. When Frank sends a troublesome horse skeleton back over to the afterlife, he accidentally zaps the boy along as well. The sinister ruler of Ghostopolis feels threatened by the boy (who, naturally, has all sorts of off-the-charts latent powers) and sends his buggy minions after him. Frank enlists the help of an ex-flame (who's also a ghost) to cross over to the other side and rescue the boy. Sure, there's a lot of characters with not a lot of characterization and a few too many good-for-you messages poking out from all the madcap antics, juvenile jokes, and overblown dramatics, but all in all, the story is a good blend of creepy, grotesque, and wacky. He's got a few lumps to work out as a storyteller, but TenNapel--best known as the creator of the cross-platform character, Earthworm Jim--is a terrific cartoonist and in fine form here.

Horn Book Guide Reviews 2011 Spring
Terminally ill Garth is accidentally zapped into the spirit world by ghost wrangler Frank Gallows. Once there, Garth discovers he has special powers that may be key to returning balance to the warring factions of the spirit world. Richly imagined, this graphic novel, illustrated with vivid cartoon panels that clearly support the action, is as unpredictable as it is quirky. Copyright 2011 Horn Book Guide Reviews.

Kirkus Reviews 2010 June #2

As an agent for the Supernatural Immigration Task Force, it is Frank Gallows's job to catch ghosts on Earth and send them back to the afterlife. However, during one particularly tricky deportation, he accidentally zaps a young—living—boy. Garth Hale suddenly finds himself surrounded by mummies and goblins in a crumbling, ghastly city, with a skeleton horse and his long-departed grandfather as his only friends. Gallows comes crashing into the afterlife, as well, on a daring rescue mission. As this bumbling team tries to find a way home, they end up face to face with the evil ruler of Ghostopolis, who doesn't look too kindly upon mortals in his city. With a cast of characters that is sometimes one too many, in a world that includes seven kingdoms of infinite zombies, this ghost-filled graphic novel could easily overwhelm, but TenNapel reins it in by deftly illustrating each essential moment and emotion. Creepy details, quick quips and a wry, deadpan (pun absolutely intended) humor are sure to delight. (Graphic fiction. 9-12)

Copyright Kirkus 2010 Kirkus/BPI Communications.All rights reserved.

Publishers Weekly Reviews 2010 March #1

TenNapel's latest adventure comic for kids begins with the discovery of Benedict Arnold's whiny ghost hiding under a bed, and goes on to introduce readers to a host of other humorous and interesting characters, some historical, others very contemporary. Garth Hale is the protagonist, and he starts his story spunky but sick with a life-threatening illness. When, through a technological mishap, he's transported into the afterlife, death gives him a new lease on life. Garth is accompanied by a dinosaur skeleton he calls Skinny, and he soon meets up with his grandfather Cecil--who, in the afterlife, is Garth's age. The two join forces to fight the evil ruler of the ghost city, Ghostopolis, and to get Garth home. In spite of its many twists and turns, the story remains clear and engaging throughout, and Garth is a likable sort. There are plenty of action sequences, illustrated with energetic drawings, and a host of smart-talking characters make the story fun. Occasional wordless skits, like a scene of two squirrels wrapped in bandages fighting over an acorn, add charm and extra dashes of humor. TenNapel is an accomplished creator of graphic novels for kids, and this is sure to appeal to all those who love his most famous character, Earthworm Jim. Ages 12-up. (July)

[Page 54]. Copyright 2010 Reed Business Information.

School Library Journal Reviews 2010 July

Gr 7 Up--When readers first meet Garth Hale, he is about to receive the fifth diagnosis that his disease is incurable. How fitting, then, that a boy who thinks about death more than other kids his age should be accidentally zapped into the afterlife. When washed-up ghost wrangler Frank Gallows realizes that he accidentally sent Garth through to the other side, he does everything in his power to rescue him. Meanwhile, Garth explores the spirit world with a skeleton horse, a variety of terrifying and fantastic creatures, and some family members whom he never expected to meet. TenNapel mixes emotional epiphanies with humor in a way that will appeal to a broad audience. Characters experience personal growth and learn lessons about themselves throughout the course of this book, but these lessons feel integral to the plot rather than forced down readers' throats. TenNapel's colorful illustrations are filled with energy and life, and they use shade and silhouettes to great advantage. The planned film adaptation made by Disney and starring Hugh Jackman means that this book is bound to have an extra surge in popularity, so it's probably a good idea to buy it now and get in on the ground floor.--Andrea Lipinski, New York Public Library

[Page 108]. Copyright 2010 Reed Business Information.

VOYA Reviews 2010 February
Teenager Garth is dying of an incurable disease; he seems much more at peace with the idea than his mother for he is all that she has left. Frank Gallows is an agent of the Supernatural Immigration Task Force, sending ghosts who have escaped from the afterlife back to where they belong. When a spirit Frank is chasing accidentally takes the still-living Garth with it in the transference, Frank seeks the help of his ex-fianc Claire Voyant (a ghost herself) in getting to the afterlife to rescue Garth. Meanwhile Garth and the bone-horse (Nightmare) he has renamed "Skinny" meet Cecil, the teenage ghost of Garth's grandfather, who schools Garth in Afterlife/Ghostopolis history. It turns out that a very nasty person called Vaughner has taken over all seven kingdoms of the afterlife, and he wants Garth more than dead Amazing battles, surprise twists, touchingly (but never sappily) real emotions, and excellent deadpan humor follow. Tennapel's stylized full-color illustrations straddle a perfect line between realistic and cartoonish. The panels move the story along at a breakneck speed with plenty of cinematic perspectives. As usual, multiple readings only increase the fun. How can hissing cockroaches in one's underwear, a psychic cat lady, and Benedict Arnold's ghost miss? And who but Tennapel could mix them with a love story and tale of intergenerational forgiveness? Earthworm Jim's daddy has grown up, and thankfully, he has not totally abandoned fart jokes.--Timothy Capehart $14.99 Trade pb. ISBN 978-0-545-21028-7. 5Q 4P M J G Copyright 2010 Voya Reviews.