Annotations for Girl Who Invented Romance

Baker & Taylor
Sixteen-year-old Kelly creates a board game designed to capture the rules and behavior patterns of romance, but she soon discovers that love cannot be governed by a strict set of rules.

Random House, Inc.
How can a girl have fun with a game if she's only watching from the sidelines? That's what sixteen-year-old Kelly Williams wonders when her best friend, Faith, complains that it's time to stop pretending and find real romance. As Kelly sees her friends, her older brother and even her parents knowingly and unknowingly play at romance, she decides to create a real game - a board game called Romance that captures the way people behave in matters of love and dating.

From broken hearts to happily ever after, Caroline Cooney's inventive novel is sure to capture readers' hearts.

From the Trade Paperback edition.